陳延昇
Chen, Yen-Shen・人文藝術與社會學院・傳播研究所
碩士平均畢業時長
3.13 年
中位數 3.01 年・45 人
在職專班平均畢業時長
2.06 年
中位數 2.06 年・1 人
收錄論文
47 篇
101–115 學年度
全校中位數(供對照)
碩士 2.10・在職專班 2.08 年
畢業時長趨勢
每學年度畢業人數
只計入有論文收錄的畢業生;中途休學或更換指導教授的學生不會出現在這裡。
研究關鍵字
enjoyment享樂感empathy心理幸福感Psychological well-beinginvolvement情感依附Emotional Attachment移情感知真實Guiltattachment style自我揭露Self-disclosureESG科技接受模式情感傾向理論互動性interactivity採用意圖narrative虛擬實境遠距臨場感社會臨場感Virtual RealitySocial PresenceTelepresence深度訪談身體意象body image社群媒體Social media臨場感perceived realismPresence認同Identificationtransportation情感傾向affective disposition theory角色喜好S-O-R模型企業社會責任正負向圖像希望感內疚感消費者反應道德認同S-O-R ModelCorporate Social Responsibility
想看最新的研究方向與計畫經費,也可以查政府研究計畫(GRB)。
指導論文
| 學年度 | 論文 | 學制 | 入學 | 提交日期 | 畢業時長 |
|---|---|---|---|---|---|
| 115 | Emotional Choice in CSR: The Impact of Positive and Negative Promotional Images on Hope, Guilt, and Consumer Responses 傳播研究所 S-O-R模型、企業社會責任、正負向圖像、希望感、內疚感、消費者反應、道德認同、S-O-R Model、Corporate Social Responsibility、Positive and Negative Images、Hope、Guilt、Consumer Responses、Moral Identity | 碩士 | 112 | 2026-10-29 | 3.24 年 |
| 115 | Viewing Needs and Gratifications in danmuku: The Impact of Immersive Experience in Bilibili’s General-Interest Educational Videos 傳播研究所 B 站、泛知識類影片、使用與滿足理論、彈幕沉浸經驗、知識付費、Bilibili、general-interest knowledge videos、uses and gratifications theory、danmuku immersive experience、knowledge payment | 碩士 | 112 | 2026-08-06 | 3.01 年 |
| 114 | When a Robot Says "I Understand You": The Impact of Chatbot Social Support Language on Psychological Responses Following Social Exclusion. 傳播研究所 網路社交排擠、聊天機器人、社會支持、依附風格、社交焦慮、認知再評估、心理韌性、online social exclusion、chatbot、social support、attachment style、social anxiety、cognitive reappraisal、psychological resilience | 碩士 | 111 | 2026-06-16 | 3.87 年 |
| 114 | From Being There to Feeling Whole: Investigating the Predictive Value of Character and Scene Realism for Self-Compassion and Elevation 傳播研究所 數位正念介入、虛擬人類、自然場景、思緒漫遊度、觀看滿意度、自我關懷、昇華、Digital mindfulness interventions、virtual humans、natural scenarios、mind-wandering、viewing satisfaction、self-compassion、elevation | 碩士 | 111 | 2026-05-28 | 3.82 年 |
| 114 | AI as a Tool or a Companion? Exploring the Impact of ChatGPT's Features on Users' Self-Disclosure, Attachment, and Psychological Well-Being 傳播研究所 ChatGPT、擬人化、個性化、自我揭露、依附心理、心理幸福感、Anthropomorphism、Personalization、Self-disclosure、Attachment theory、Psychological well-being | 碩士 | 111 | 2025-09-24 | 3.15 年 |
| 114 | Exploring the Sustainable Impact of Influencer Characteristics on Influencer Trust and Consumers' Desire to Imitate in Consumer Behavior 傳播研究所 網紅特質、綠色品牌形象、網紅影響力、消費者模仿慾望、社交口碑、購買意願、ESG、Influencer Characteristics、Green brand image、Trust、Mimicry desire、sWOM、Purchase intention | 碩士 | 111 | 2025-03-12 | 2.61 年 |
| 113 | The Rise, Crisis, and Turning Point of Hong Kong Crime Films: Exploring the Portrayal of "Righteousness" and the Police-Gangster Image in Film Texts 傳播研究所 香港電影、警匪片、政治經濟學、義、合拍片、Hong Kong Film Industry、Crime Films、Political Economy、Righteousness、Co-productions | 碩士 | 110 | 2025-02-10 | 3.53 年 |
| 113 | A Study on the Influence of Satisfaction Factors in Enrollment Promotion Short Video on Willingness to Apply:A Case of National Yang Ming Chiao Tung University EMBA Program 理學院碩士在職專班-科技與數位學習組 招生宣傳短片、EMBA、角色可信度、短片資訊性、短片評價、短片滿意度、報考意願、Admissions Promotional Short Video、Character Trustworthiness、Short Video Informativeness、Short Video Evaluation、Short Video Satisfaction、Application Intention | 碩士在職專班 | 111 | 2024-08-24 | 2.06 年 |
| 112 | Heed the Call or Build a Wall? Exploring the Effects of Involvement and Altruistic Attribution in Cause-related Marketing 傳播研究所 善因行銷、涉入程度、利他歸因、參與意願、品牌認同、Cause-related marketing、involvement、altruistic attribution、participation intention、brand identification | 碩士 | 110 | 2024-07-05 | 2.93 年 |
| 112 | The Journey of Digital Exhibition: Visitors' Envisionment and the Role of the Agent 傳播研究所・共同指導:張永儒 數位展覽、觀展體驗、虛擬代理人、角色、設計工作坊、Digital Exhibition、Visiting Experience、Virtual Agent、Role of Agent、Design Workshop | 碩士 | 109 | 2024-07-05 | 3.93 年 |
| 112 | Exploring the Relationship between Social Identity, Need to Belong, Perceived Value, and Intention to Share Instagram Personality Test Results: Considering FoMO as a Mediator 傳播研究所 社會認同、歸屬感需求、錯失恐懼、科技接受模式、分享意願、心理測驗遊戲、Social Identity、Need to Belong、Fear of Missing Out、Technology Acceptance Model、Intention to Share、Personality Test Games | 碩士 | 110 | 2024-05-27 | 2.82 年 |
| 112 | The Role of Brand Archetype in Corporate ESG Strategy - Using the Example of a Food Company: The Wei Chuan Foods Corp. 傳播研究所 Character Impression Formation model (CIF)、Affective Disposition Theory (ADT)、hypocrisy perception、Wei-Chuan、greenwashing、brand archetypes、Jungian Archetypes、角色印象形塑模型、情感傾向理論、偽善感知、味全、漂綠、ESG、品牌原型、榮格十二原型 | 碩士 | 109 | 2023-12-21 | 3.39 年 |
| 111 | Gaming Behavior and Serious Leisure of Pokémon Trading Card Game Players: Explore the Influence of Nostalgia and Player Characteristics on Deck Selection 傳播研究所 卡牌遊戲、認真休閒、懷舊、人格特質、遊戲行為、card game、serious leisure、nostalgia、personality traits、gaming behavior | 碩士 | 108 | 2023-07-24 | 3.98 年 |
| 111 | Care more if we have a relationship? Exploring the effects of interactivity in newsgame and audience's empathy on donation intention 傳播研究所 新聞遊戲、互動性、同理心、罪惡感、心理幸福感、責任感、捐款意願、newsgame、interactivity、empathy、guilt、psychological well-being、responsibility、donation intention | 碩士 | 108 | 2023-03-23 | 3.64 年 |
| 111 | Using PPM framework and perceived crowding theory to explore the discontinuous usage intention of gamified fitness APP players: Taking “Walkr” as an example 傳播研究所 PPM 理論模型、遊戲化、擁擠知覺、疲勞、中斷使用意圖、PPM、gamification、perceived crowding、fatigue、discontinuous usage | 碩士 | 109 | 2023-01-31 | 2.50 年 |
| 110 | Examining Behavioral Intentions of Adopting Chinese Herbal Health Food by Theory of Planned Behavior and Health Belief Model 傳播研究所 中草藥保健品、健康信念模式、計畫行為理論、態度、採用意圖、Chinese herbal supplements、Health Belief Models、Theory of Planned Behavior、Attitudes、Adoption Intentions | 碩士 | 105 | 2022-10-28 | 6.24 年 |
| 110 | The effects of interactivity and narrative on the experience of Music videos 傳播研究所 MV、互動性、敘事性、沈浸感、理性行為理論、interactivity、narrative、immersion、Theory of Reasoned Action | 碩士 | 107 | 2022-07-27 | 3.99 年 |
| 110 | Exploring Netflix Binge-Watching Phenomenon from the Perspective of Sociology of Religion 傳播研究所 串流平台、宗教行為、追劇、推薦系統、娛樂媒介、閱聽人、streaming media、religious behavior、binge-watching、recommendation system、entertainment media、audience | 碩士 | 107 | 2022-02-08 | 3.52 年 |
| 110 | The Research of VR Religious Experience on Continuous Use Intention and Donation Behavior in Middle-aged and Elderly Individuals 傳播研究所 虛擬實境、宗教捐款、遠距臨場感、社會臨場感、情感依附、滿意度、高齡族群、Virtual Reality、Social Presence、Telepresence、Religious donation、Emotional Attachment、Satisfaction、Elderly Individuals | 碩士 | 108 | 2022-01-26 | 2.49 年 |
| 110 | The Effect of Telepresence on Body Image Satisfaction in Virtual Exercise under the COVID-19 Pandemic—A Case Study of Fitness Mirror 傳播研究所 新冠肺炎、虛擬運動、遠距臨場感、運動享樂感、運動自我效能感、身體意象滿意度、COVID-19、virtual exercise、telepresence、exercise enjoyment、exercise self-efficacy、body image satisfaction | 碩士 | 108 | 2021-11-04 | 2.26 年 |
| 109 | Comparative analysis of audio bullet screen and video bullet screen from the perspective of Media Richness Theory、virtual community and game:Taking QQ music APP content for example 傳播研究所 彈幕、媒介豐富理論、虛擬社群、遊戲、QQ 音樂、bullet screen、Media RichnessTheory、virtual community、game、QQmusic | 碩士 | 107 | 2021-08-01 | 3.00 年 |
| 109 | Production method for VR short film and preliminary research of audience on VR—A Case Study of “The Merge of NYCU” 傳播研究所 虛擬實境、鏡頭語言、敘事傳輸、深度訪談、閱聽人效果、Virtual reality、Lens language、Narrative Transportation、In-depth interviews、Audience effects | 碩士 | 107 | 2021-07-19 | 2.97 年 |
| 109 | Crying Gets Better: Discussion on Crying and Catharsis via Mandarin Lyric Songs Published in Taiwan 傳播研究所 抒情歌曲、華語歌曲、成人哭泣、依附、移情、同情、淨化作用、依附型態、Adult Crying、Attachment、Catharsis、Empathy、Lyric Song、Mandarin Song、Sympathy、Attachment Style | 碩士 | 106 | 2021-01-26 | 3.49 年 |
| 108 | Queer Post-Subculture: An Analysis of the Reflexivity of Taiwanese Fans of Thai Boys’ Love Web Series 傳播研究所・共同指導:郭良文 反身性、男性愛、後次文化、迷文化、泰國戲劇、酷兒、reflexivity、boys’ love (BL)、post-subculture、fandom、Thai drama、queer | 碩士 | 106 | 2020-06-29 | 2.91 年 |
| 108 | The influence of body image cognitive dissonance and food sensory cues on audience’s psychological reaction during eating broadcasting 傳播研究所 吃播、食慾、忌妒感、身體意象、感知幽默、心理模擬體驗、享樂感、eating broadcasting、Mukbang、appetite、envy、body image、perceived humor、mental simulation experience、enjoyment | 碩士 | 106 | 2019-10-11 | 2.19 年 |
| 108 | A preliminary study on the relationship between Instagram post form and sports behavior 傳播研究所 社群媒體、Instagram 貼文、健身、運動數據、身體意象、Social media、Instagram posts、fitness、exercise data、body image | 碩士 | 106 | 2019-10-11 | 2.19 年 |
| 107 | The influence of Chinese dubbing Japanese animation in different genres on the audience 傳播研究所 動畫、中文配音、文化接近性、生活接近性、觀影態度、享樂感、認知失諧、涉入度、文化認同、animation、Chinese dubbing、cultural proximity、life proximity、viewing attitude、enjoyment、cognitive dissonance、involvement、cultural identity | 碩士 | 104 | 2018-11-16 | 3.29 年 |
| 107 | The impacts of social presence and information value on enjoyment and the intention of donation behaviors during game streaming 傳播研究所 打賞行為意圖、社會臨場感、情感依附、享樂感、資訊價值、遊戲實況、intention of donation behaviors、social presence、emotional attachment、enjoyment、information value、game streaming | 碩士 | 104 | 2018-11-13 | 3.29 年 |
| 107 | Exploring the Adoption Intention and Psychological Well-being of Knowledge-paid Media Users with Perceived Value Model 傳播研究所 知覺價值模式、知識經濟、情感依附、控制感、心理幸福感、採用意圖、erceived Value Model、knowledge-paid media、emotional attachment、control、adoption intention、psychological well-being | 碩士 | 105 | 2018-10-17 | 2.21 年 |
| 107 | Fear Can Be Contagious Even Through Screens! A Discussion on the Perceived Realism within the Ghost Story Community and the Influence of Emotional Contagion on Enjoyment Experience A Case Study on the PTT Marvel Board 傳播研究所 鬼故事社群、感知真實、情緒感染、臨場感、享樂經驗、ghost story community、fear、perceived realism、emotional contagion、Presence、enjoyment experience | 碩士 | 103 | 2018-09-17 | 4.13 年 |
| 106 | Sport Fans and Broadcast Texts: The Interpretation of Baseball Fans’ Entertainment Experience 傳播研究所 敘事理論、電視美學、棒球轉播文本、運動美學、審美經驗、棒球迷、narratology、television aesthetic、baseball broadcast texts、sport aesthetic、aesthetic experience、baseball fans | 碩士 | 103 | 2018-05-09 | 3.77 年 |
| 106 | The Effect of Self-Determination Factors on Task Performance and User Satisfaction of Using Streaming Music. 傳播研究所 自我決定論、熟悉度、預期性、任務表現、使用滿意度、Self-Determination、Familiarity、Expectancy、Task Performance、Use Satisfaction | 碩士 | 104 | 2018-03-23 | 2.64 年 |
| 106 | City Mascot and Social Media Marketing- Taking Shiung Tzan Bravo as Taipei Mascot for Example. 傳播研究所 吉祥物、認同、移情、社群媒體、城市行銷、Mascot、Spokes-Characters、Identification、Empathy、Social Media、City Marketing | 碩士 | 104 | 2018-03-16 | 2.62 年 |
| 106 | o explore the difference between the relationship among parent-child attachment and the phenomenon of parent-child play 傳播研究所 親子依附、中老年、角色反轉、寶可夢、parent-child attachment、middle age and old age、role reversal、Pokémon GO | 碩士 | 103 | 2018-01-23 | 3.48 年 |
| 105 | Portrayals of Medical Professionals and asymmetrical doctor-patient interaction in Medical Drama 傳播研究所 醫療劇、健康傳播、醫護人員與病人形象、醫病互動、medical drama、health communication、the portray of medical professionals and patients、doctor-patient interation | 碩士 | 103 | 2017-02-21 | 2.56 年 |
| 105 | The impact of ending version differences on tragedy viewing experience : Exploring downward comparison and meta-analysis of mechanism 傳播研究所 悲傷情緒、感知真實、文本轉移、向下比較、後設情緒、sadness、perceived reality、transportation、downward comparison、meta-emotion | 碩士 | 103 | 2017-02-13 | 2.54 年 |
| 104 | Character identification and empathy effect with character traits and narrative in shōnen comics 傳播研究所 漫畫、角色特質、文本敘事、移情、認同、comics、character traits、narrative、empathy、identification | 碩士 | 102 | 2016-02-11 | 2.53 年 |
| 104 | The impact of appearance and predestination on horror films viewing experience 傳播研究所 恐怖電影、展現性、宿命性、情緒、感知真實、horror film、appearance、predestination、emotion、perceived realism | 碩士 | 102 | 2016-02-09 | 2.52 年 |
| 103 | Using Technology Acceptance Model to Examine the Attitude and Purchase Intention of Virtual Goods of APP Game User -The case of Tower of Saviors 傳播研究所 APP遊戲、虛擬寶物、科技接受模式、社交性、享樂性、APP game、virtual goods、TAM、sociality、enjoyment | 碩士 | 101 | 2015-09-22 | 3.14 年 |
| 103 | The impact of adaptation degree and emotional valence on fairy tale film viewing experience --- From the view of schema incongruity 傳播研究所 童話電影、基模失諧、改編程度、情緒價性線索、驚奇感、fairy tale film、schema incongruity、adaptation、emotional valence、surprise | 碩士 | 101 | 2015-09-22 | 3.14 年 |
| 103 | Audiences’ Moral Judgment and Characters Affective Disposition Development in the Zombie Narrative: Using The Walking Dead Television Series as the Example 傳播研究所 道德判斷、情感傾向、恐怖文本、內容分析、深度訪談、Moral judgment、affective disposition、content analysis、in-depth interview | 碩士 | 100 | 2015-08-27 | 4.07 年 |
| 103 | The Influence of Games’ Result and Fans’ loyalty on Mediated Sports : A Case Study of 2013 World Baseball Classic Chinese Taipei National Team 傳播研究所 經典賽、國族感、英雄主義、勝負、球迷認同程度、享樂感、情感傾向理論、沉浸反映出的榮耀、停止反映出的失敗、WBC、ethnocentrism、heroism、game’s result、fans’ loyalty、enjoyment、affective disposition theory、BIRGing、CORFing | 碩士 | 101 | 2015-01-21 | 2.47 年 |
| 102 | The impact of repeated exposure to print and film on audience’s transportation and the psychological mechanism 傳播研究所 重複接觸、沉浸感、情節相似程度、次序效應、角色喜好、repeat exposure、transportation、similar plot、order effect、character liking | 碩士 | 100 | 2014-01-24 | 2.48 年 |
| 102 | Product placement effects with plot connection and character liking in drama. 傳播研究所 角色喜好、情節連結、享樂感、突兀感受、品牌態度、觀影涉入、plot connection、charater liking、involvement、enjoyment、brand attitude | 碩士 | 100 | 2014-01-24 | 2.48 年 |
| 101 | The impact of radio listening behavior and the use of social media on parasocial interaction and enjoyment 傳播研究所 擬社會互動、收聽動機、音樂熟悉度、收聽享樂、吸引力、自我揭露、parasocial interaction、listening motivation、music familiarity、enjoyment、attraction、self-disclosure | 碩士 | 99 | 2013-09-08 | 3.10 年 |
| 101 | Gaming Situation’s Influence on Effects of Violent Games 傳播研究所 暴力遊戲、挫折感、侵略感、享樂感、臨場感、遊戲情境、個人差異、競爭、violent games、frustration、aggression、presence、enjoyment、competition、gaming situation、individual differences | 碩士 | 99 | 2013-02-20 | 2.56 年 |
| 101 | Sports spectators’ enjoyment and the cognitive mechanism in viewing the phenomenon of comeback victory 傳播研究所 逆轉勝、享樂感、懸疑感、情感傾向、期望、comeback victory、enjoyment、suspense、Affective Disposition Theory、expectation | 碩士 | 99 | — | 無法計算 |