陳延昇

Chen, Yen-Shen・人文藝術與社會學院・傳播研究所

碩士平均畢業時長
3.13 年
中位數 3.01 年・45 人
在職專班平均畢業時長
2.06 年
中位數 2.06 年・1 人
收錄論文
47 篇
101–115 學年度
全校中位數(供對照)
碩士 2.10・在職專班 2.08 年

畢業時長趨勢

每學年度畢業人數

只計入有論文收錄的畢業生;中途休學或更換指導教授的學生不會出現在這裡。

研究關鍵字

enjoyment享樂感empathy心理幸福感Psychological well-beinginvolvement情感依附Emotional Attachment移情感知真實Guiltattachment style自我揭露Self-disclosureESG科技接受模式情感傾向理論互動性interactivity採用意圖narrative虛擬實境遠距臨場感社會臨場感Virtual RealitySocial PresenceTelepresence深度訪談身體意象body image社群媒體Social media臨場感perceived realismPresence認同Identificationtransportation情感傾向affective disposition theory角色喜好S-O-R模型企業社會責任正負向圖像希望感內疚感消費者反應道德認同S-O-R ModelCorporate Social Responsibility

想看最新的研究方向與計畫經費,也可以查政府研究計畫(GRB)。

指導論文

學年度論文學制入學提交日期畢業時長
115
Emotional Choice in CSR: The Impact of Positive and Negative Promotional Images on Hope, Guilt, and Consumer Responses
傳播研究所
S-O-R模型、企業社會責任、正負向圖像、希望感、內疚感、消費者反應、道德認同、S-O-R Model、Corporate Social Responsibility、Positive and Negative Images、Hope、Guilt、Consumer Responses、Moral Identity
碩士1122026-10-293.24 年
115
Viewing Needs and Gratifications in danmuku: The Impact of Immersive Experience in Bilibili’s General-Interest Educational Videos
傳播研究所
B 站、泛知識類影片、使用與滿足理論、彈幕沉浸經驗、知識付費、Bilibili、general-interest knowledge videos、uses and gratifications theory、danmuku immersive experience、knowledge payment
碩士1122026-08-063.01 年
114
When a Robot Says "I Understand You": The Impact of Chatbot Social Support Language on Psychological Responses Following Social Exclusion.
傳播研究所
網路社交排擠、聊天機器人、社會支持、依附風格、社交焦慮、認知再評估、心理韌性、online social exclusion、chatbot、social support、attachment style、social anxiety、cognitive reappraisal、psychological resilience
碩士1112026-06-163.87 年
114
From Being There to Feeling Whole: Investigating the Predictive Value of Character and Scene Realism for Self-Compassion and Elevation
傳播研究所
數位正念介入、虛擬人類、自然場景、思緒漫遊度、觀看滿意度、自我關懷、昇華、Digital mindfulness interventions、virtual humans、natural scenarios、mind-wandering、viewing satisfaction、self-compassion、elevation
碩士1112026-05-283.82 年
114
AI as a Tool or a Companion? Exploring the Impact of ChatGPT's Features on Users' Self-Disclosure, Attachment, and Psychological Well-Being
傳播研究所
ChatGPT、擬人化、個性化、自我揭露、依附心理、心理幸福感、Anthropomorphism、Personalization、Self-disclosure、Attachment theory、Psychological well-being
碩士1112025-09-243.15 年
114
Exploring the Sustainable Impact of Influencer Characteristics on Influencer Trust and Consumers' Desire to Imitate in Consumer Behavior
傳播研究所
網紅特質、綠色品牌形象、網紅影響力、消費者模仿慾望、社交口碑、購買意願、ESG、Influencer Characteristics、Green brand image、Trust、Mimicry desire、sWOM、Purchase intention
碩士1112025-03-122.61 年
113
The Rise, Crisis, and Turning Point of Hong Kong Crime Films: Exploring the Portrayal of "Righteousness" and the Police-Gangster Image in Film Texts
傳播研究所
香港電影、警匪片、政治經濟學、義、合拍片、Hong Kong Film Industry、Crime Films、Political Economy、Righteousness、Co-productions
碩士1102025-02-103.53 年
113
A Study on the Influence of Satisfaction Factors in Enrollment Promotion Short Video on Willingness to Apply:A Case of National Yang Ming Chiao Tung University EMBA Program
理學院碩士在職專班-科技與數位學習組
招生宣傳短片、EMBA、角色可信度、短片資訊性、短片評價、短片滿意度、報考意願、Admissions Promotional Short Video、Character Trustworthiness、Short Video Informativeness、Short Video Evaluation、Short Video Satisfaction、Application Intention
碩士在職專班1112024-08-242.06 年
112
Heed the Call or Build a Wall? Exploring the Effects of Involvement and Altruistic Attribution in Cause-related Marketing
傳播研究所
善因行銷、涉入程度、利他歸因、參與意願、品牌認同、Cause-related marketing、involvement、altruistic attribution、participation intention、brand identification
碩士1102024-07-052.93 年
112
The Journey of Digital Exhibition: Visitors' Envisionment and the Role of the Agent
傳播研究所・共同指導:張永儒
數位展覽、觀展體驗、虛擬代理人、角色、設計工作坊、Digital Exhibition、Visiting Experience、Virtual Agent、Role of Agent、Design Workshop
碩士1092024-07-053.93 年
112
Exploring the Relationship between Social Identity, Need to Belong, Perceived Value, and Intention to Share Instagram Personality Test Results: Considering FoMO as a Mediator
傳播研究所
社會認同、歸屬感需求、錯失恐懼、科技接受模式、分享意願、心理測驗遊戲、Social Identity、Need to Belong、Fear of Missing Out、Technology Acceptance Model、Intention to Share、Personality Test Games
碩士1102024-05-272.82 年
112
The Role of Brand Archetype in Corporate ESG Strategy - Using the Example of a Food Company: The Wei Chuan Foods Corp.
傳播研究所
Character Impression Formation model (CIF)、Affective Disposition Theory (ADT)、hypocrisy perception、Wei-Chuan、greenwashing、brand archetypes、Jungian Archetypes、角色印象形塑模型、情感傾向理論、偽善感知、味全、漂綠、ESG、品牌原型、榮格十二原型
碩士1092023-12-213.39 年
111
Gaming Behavior and Serious Leisure of Pokémon Trading Card Game Players: Explore the Influence of Nostalgia and Player Characteristics on Deck Selection
傳播研究所
卡牌遊戲、認真休閒、懷舊、人格特質、遊戲行為、card game、serious leisure、nostalgia、personality traits、gaming behavior
碩士1082023-07-243.98 年
111
Care more if we have a relationship? Exploring the effects of interactivity in newsgame and audience's empathy on donation intention
傳播研究所
新聞遊戲、互動性、同理心、罪惡感、心理幸福感、責任感、捐款意願、newsgame、interactivity、empathy、guilt、psychological well-being、responsibility、donation intention
碩士1082023-03-233.64 年
111
Using PPM framework and perceived crowding theory to explore the discontinuous usage intention of gamified fitness APP players: Taking “Walkr” as an example
傳播研究所
PPM 理論模型、遊戲化、擁擠知覺、疲勞、中斷使用意圖、PPM、gamification、perceived crowding、fatigue、discontinuous usage
碩士1092023-01-312.50 年
110
Examining Behavioral Intentions of Adopting Chinese Herbal Health Food by Theory of Planned Behavior and Health Belief Model
傳播研究所
中草藥保健品、健康信念模式、計畫行為理論、態度、採用意圖、Chinese herbal supplements、Health Belief Models、Theory of Planned Behavior、Attitudes、Adoption Intentions
碩士1052022-10-286.24 年
110
The effects of interactivity and narrative on the experience of Music videos
傳播研究所
MV、互動性、敘事性、沈浸感、理性行為理論、interactivity、narrative、immersion、Theory of Reasoned Action
碩士1072022-07-273.99 年
110
Exploring Netflix Binge-Watching Phenomenon from the Perspective of Sociology of Religion
傳播研究所
串流平台、宗教行為、追劇、推薦系統、娛樂媒介、閱聽人、streaming media、religious behavior、binge-watching、recommendation system、entertainment media、audience
碩士1072022-02-083.52 年
110
The Research of VR Religious Experience on Continuous Use Intention and Donation Behavior in Middle-aged and Elderly Individuals
傳播研究所
虛擬實境、宗教捐款、遠距臨場感、社會臨場感、情感依附、滿意度、高齡族群、Virtual Reality、Social Presence、Telepresence、Religious donation、Emotional Attachment、Satisfaction、Elderly Individuals
碩士1082022-01-262.49 年
110
The Effect of Telepresence on Body Image Satisfaction in Virtual Exercise under the COVID-19 Pandemic—A Case Study of Fitness Mirror
傳播研究所
新冠肺炎、虛擬運動、遠距臨場感、運動享樂感、運動自我效能感、身體意象滿意度、COVID-19、virtual exercise、telepresence、exercise enjoyment、exercise self-efficacy、body image satisfaction
碩士1082021-11-042.26 年
109
Comparative analysis of audio bullet screen and video bullet screen from the perspective of Media Richness Theory、virtual community and game:Taking QQ music APP content for example
傳播研究所
彈幕、媒介豐富理論、虛擬社群、遊戲、QQ 音樂、bullet screen、Media RichnessTheory、virtual community、game、QQmusic
碩士1072021-08-013.00 年
109
Production method for VR short film and preliminary research of audience on VR—A Case Study of “The Merge of NYCU”
傳播研究所
虛擬實境、鏡頭語言、敘事傳輸、深度訪談、閱聽人效果、Virtual reality、Lens language、Narrative Transportation、In-depth interviews、Audience effects
碩士1072021-07-192.97 年
109
Crying Gets Better: Discussion on Crying and Catharsis via Mandarin Lyric Songs Published in Taiwan
傳播研究所
抒情歌曲、華語歌曲、成人哭泣、依附、移情、同情、淨化作用、依附型態、Adult Crying、Attachment、Catharsis、Empathy、Lyric Song、Mandarin Song、Sympathy、Attachment Style
碩士1062021-01-263.49 年
108
Queer Post-Subculture: An Analysis of the Reflexivity of Taiwanese Fans of Thai Boys’ Love Web Series
傳播研究所・共同指導:郭良文
反身性、男性愛、後次文化、迷文化、泰國戲劇、酷兒、reflexivity、boys’ love (BL)、post-subculture、fandom、Thai drama、queer
碩士1062020-06-292.91 年
108
The influence of body image cognitive dissonance and food sensory cues on audience’s psychological reaction during eating broadcasting
傳播研究所
吃播、食慾、忌妒感、身體意象、感知幽默、心理模擬體驗、享樂感、eating broadcasting、Mukbang、appetite、envy、body image、perceived humor、mental simulation experience、enjoyment
碩士1062019-10-112.19 年
108
A preliminary study on the relationship between Instagram post form and sports behavior
傳播研究所
社群媒體、Instagram 貼文、健身、運動數據、身體意象、Social media、Instagram posts、fitness、exercise data、body image
碩士1062019-10-112.19 年
107
The influence of Chinese dubbing Japanese animation in different genres on the audience
傳播研究所
動畫、中文配音、文化接近性、生活接近性、觀影態度、享樂感、認知失諧、涉入度、文化認同、animation、Chinese dubbing、cultural proximity、life proximity、viewing attitude、enjoyment、cognitive dissonance、involvement、cultural identity
碩士1042018-11-163.29 年
107
The impacts of social presence and information value on enjoyment and the intention of donation behaviors during game streaming
傳播研究所
打賞行為意圖、社會臨場感、情感依附、享樂感、資訊價值、遊戲實況、intention of donation behaviors、social presence、emotional attachment、enjoyment、information value、game streaming
碩士1042018-11-133.29 年
107
Exploring the Adoption Intention and Psychological Well-being of Knowledge-paid Media Users with Perceived Value Model
傳播研究所
知覺價值模式、知識經濟、情感依附、控制感、心理幸福感、採用意圖、erceived Value Model、knowledge-paid media、emotional attachment、control、adoption intention、psychological well-being
碩士1052018-10-172.21 年
107
Fear Can Be Contagious Even Through Screens! A Discussion on the Perceived Realism within the Ghost Story Community and the Influence of Emotional Contagion on Enjoyment Experience A Case Study on the PTT Marvel Board
傳播研究所
鬼故事社群、感知真實、情緒感染、臨場感、享樂經驗、ghost story community、fear、perceived realism、emotional contagion、Presence、enjoyment experience
碩士1032018-09-174.13 年
106
Sport Fans and Broadcast Texts: The Interpretation of Baseball Fans’ Entertainment Experience
傳播研究所
敘事理論、電視美學、棒球轉播文本、運動美學、審美經驗、棒球迷、narratology、television aesthetic、baseball broadcast texts、sport aesthetic、aesthetic experience、baseball fans
碩士1032018-05-093.77 年
106
The Effect of Self-Determination Factors on Task Performance and User Satisfaction of Using Streaming Music.
傳播研究所
自我決定論、熟悉度、預期性、任務表現、使用滿意度、Self-Determination、Familiarity、Expectancy、Task Performance、Use Satisfaction
碩士1042018-03-232.64 年
106
City Mascot and Social Media Marketing- Taking Shiung Tzan Bravo as Taipei Mascot for Example.
傳播研究所
吉祥物、認同、移情、社群媒體、城市行銷、Mascot、Spokes-Characters、Identification、Empathy、Social Media、City Marketing
碩士1042018-03-162.62 年
106
o explore the difference between the relationship among parent-child attachment and the phenomenon of parent-child play
傳播研究所
親子依附、中老年、角色反轉、寶可夢、parent-child attachment、middle age and old age、role reversal、Pokémon GO
碩士1032018-01-233.48 年
105
Portrayals of Medical Professionals and asymmetrical doctor-patient interaction in Medical Drama
傳播研究所
醫療劇、健康傳播、醫護人員與病人形象、醫病互動、medical drama、health communication、the portray of medical professionals and patients、doctor-patient interation
碩士1032017-02-212.56 年
105
The impact of ending version differences on tragedy viewing experience : Exploring downward comparison and meta-analysis of mechanism
傳播研究所
悲傷情緒、感知真實、文本轉移、向下比較、後設情緒、sadness、perceived reality、transportation、downward comparison、meta-emotion
碩士1032017-02-132.54 年
104
Character identification and empathy effect with character traits and narrative in shōnen comics
傳播研究所
漫畫、角色特質、文本敘事、移情、認同、comics、character traits、narrative、empathy、identification
碩士1022016-02-112.53 年
104
The impact of appearance and predestination on horror films viewing experience
傳播研究所
恐怖電影、展現性、宿命性、情緒、感知真實、horror film、appearance、predestination、emotion、perceived realism
碩士1022016-02-092.52 年
103
Using Technology Acceptance Model to Examine the Attitude and Purchase Intention of Virtual Goods of APP Game User -The case of Tower of Saviors
傳播研究所
APP遊戲、虛擬寶物、科技接受模式、社交性、享樂性、APP game、virtual goods、TAM、sociality、enjoyment
碩士1012015-09-223.14 年
103
The impact of adaptation degree and emotional valence on fairy tale film viewing experience --- From the view of schema incongruity
傳播研究所
童話電影、基模失諧、改編程度、情緒價性線索、驚奇感、fairy tale film、schema incongruity、adaptation、emotional valence、surprise
碩士1012015-09-223.14 年
103
Audiences’ Moral Judgment and Characters Affective Disposition Development in the Zombie Narrative: Using The Walking Dead Television Series as the Example
傳播研究所
道德判斷、情感傾向、恐怖文本、內容分析、深度訪談、Moral judgment、affective disposition、content analysis、in-depth interview
碩士1002015-08-274.07 年
103
The Influence of Games’ Result and Fans’ loyalty on Mediated Sports : A Case Study of 2013 World Baseball Classic Chinese Taipei National Team
傳播研究所
經典賽、國族感、英雄主義、勝負、球迷認同程度、享樂感、情感傾向理論、沉浸反映出的榮耀、停止反映出的失敗、WBC、ethnocentrism、heroism、game’s result、fans’ loyalty、enjoyment、affective disposition theory、BIRGing、CORFing
碩士1012015-01-212.47 年
102
The impact of repeated exposure to print and film on audience’s transportation and the psychological mechanism
傳播研究所
重複接觸、沉浸感、情節相似程度、次序效應、角色喜好、repeat exposure、transportation、similar plot、order effect、character liking
碩士1002014-01-242.48 年
102
Product placement effects with plot connection and character liking in drama.
傳播研究所
角色喜好、情節連結、享樂感、突兀感受、品牌態度、觀影涉入、plot connection、charater liking、involvement、enjoyment、brand attitude
碩士1002014-01-242.48 年
101
The impact of radio listening behavior and the use of social media on parasocial interaction and enjoyment
傳播研究所
擬社會互動、收聽動機、音樂熟悉度、收聽享樂、吸引力、自我揭露、parasocial interaction、listening motivation、music familiarity、enjoyment、attraction、self-disclosure
碩士992013-09-083.10 年
101
Gaming Situation’s Influence on Effects of Violent Games
傳播研究所
暴力遊戲、挫折感、侵略感、享樂感、臨場感、遊戲情境、個人差異、競爭、violent games、frustration、aggression、presence、enjoyment、competition、gaming situation、individual differences
碩士992013-02-202.56 年
101
Sports spectators’ enjoyment and the cognitive mechanism in viewing the phenomenon of comeback victory
傳播研究所
逆轉勝、享樂感、懸疑感、情感傾向、期望、comeback victory、enjoyment、suspense、Affective Disposition Theory、expectation
碩士99—無法計算