陳昭秀
Chen, Chao-hsiu・人文社會學院・理學院科技與數位學習學程、教育研究所
碩士平均畢業時長
3.09 年
中位數 2.85 年・22 人
在職專班平均畢業時長
2.52 年
中位數 2.09 年・3 人
博士平均畢業時長
7.58 年
中位數 7.58 年・2 人
收錄論文
27 篇
100–110 學年度
全校中位數(供對照)
碩士 2.10・在職專班 2.08・博士 6.11 年
畢業時長趨勢
每學年度畢業人數
只計入有論文收錄的畢業生;中途休學或更換指導教授的學生不會出現在這裡。
研究關鍵字
行動學習Mobile learning實習教師Game-based learning教師知識teacher knowledge認同identity遊戲式學習同儕互評教育實習student teacher臉書Facebook認知負荷cognitive load人機互動即時回饋系統案例教學設計本位研究法學習成效學習投入Instant response systemCase-based instructionDesign-based researchLearning EffectAcademic engagement健康體位運動健康信念悅趣化數位學習Healthy weight statusExercise health belief臺灣本土語文資訊融入教學科技教學內容知識Taiwan native languagestechnology integrationTPACKYoutube收視動機跨文化效能Viewing MotivationIntercultural Effectiveness劇場理論虛擬工作社群情境定義自我呈現策略符號呈現方式自我揭露行為Dramaturgy theory
想看最新的研究方向與計畫經費,也可以查政府研究計畫(GRB)。
指導論文
| 學年度 | 論文 | 學制 | 入學 | 提交日期 | 畢業時長 |
|---|---|---|---|---|---|
| 110 | Influence of applying the Interactive Response System integrated with the case-discussion method to in-service nursing training on the trainees’ learning engagement and learning performance : A case study on the infection-prevention workshops in a regional teaching hospital in northern Taiwan 理學院科技與數位學習學程 即時回饋系統、案例教學、設計本位研究法、學習成效、學習投入、Instant response system、Case-based instruction、Design-based research、Learning Effect、Academic engagement | 碩士在職專班 | 107 | 2022-02-09 | 3.53 年 |
| 109 | Design and evaluation of a game-based App to foster college students' exercise habits: Application in a health-education course 教育研究所 健康體位、運動健康信念、行動學習、悅趣化數位學習、Healthy weight status、Exercise health belief、Mobile learning、Game-based learning | 碩士 | 107 | 2021-01-12 | 2.45 年 |
| 109 | A Study on Taiwan Native Language Teachers' Technological Pedagogical and Content Knowledge (TPACK) 教育研究所 臺灣本土語文、教師知識、資訊融入教學、科技教學內容知識、Taiwan native languages、teacher knowledge、technology integration、TPACK | 博士 | 101 | 2020-09-16 | 8.13 年 |
| 108 | Viewing Motivation and Intercultural Effectiveness of Cross-cultural Video Viewers on YouTube 理學院科技與數位學習學程 Youtube、收視動機、跨文化效能、Viewing Motivation、Intercultural Effectiveness | 碩士在職專班 | 107 | 2020-09-03 | 2.09 年 |
| 108 | Applying Goffman's dramaturgy theory to investigate the situation definitions, identities, and behavior of virtual work-group participants 教育研究所 劇場理論、虛擬工作社群、情境定義、認同、自我呈現策略、符號呈現方式、自我揭露行為、Dramaturgy theory、virtual work-group、situation definition、identity、self-presentation strategy、symbol presentation、self-disclosure behavior | 博士 | 102 | 2020-08-09 | 7.02 年 |
| 108 | Effects of digital health-education learning materials on the knowledge, anxiety and satisfaction of wisdom-tooth surgical patients 理學院科技與數位學習學程 行動學習、數位教材、衛生教育、智齒知識、牙科焦慮、教材滿意度、mobile learning、e-learning materials、health education、knowledge about wisdom teeth、dental anxiety、satisfaction toward learning materials | 碩士在職專班 | 107 | 2020-07-06 | 1.93 年 |
| 108 | Eighth-graders’ Collaborative Summary Writing on Google Docs: An Action Research Project 教育研究所 Google Docs、摘要、協同寫作、漸進釋放責任模式教學模式、summary、collaborative writing | 碩士 | 102 | 2020-02-02 | 6.51 年 |
| 107 | Designing an educational board game about coastal wetland protection and evaluating its influence on the upper-grade elementary school students’ learning including environmental protection knowledge, attitudes, skills, and learning motivation 教育研究所 桌上遊戲、濕地保育、環境知識、環境態度、環境技能、學習動機、board games、wetland protection、environmental knowledge、environmental attitude、environmental skill、learning motivation | 碩士 | 104 | 2019-02-19 | 3.55 年 |
| 107 | Action research on integrating digital storytelling and role-playing into the instruction of network etiquette for upper-grade elementary students 教育研究所 網路禮儀、網路品格教育、角色扮演、數位說故事、network etiquette、network character education、role-playing、digital storytelling | 碩士 | 104 | 2018-08-13 | 3.03 年 |
| 106 | Design and evaluation of a game-based App to support the upper-grade elementary school students' learning of computational thinking 教育研究所 運算思維、遊戲式學習、行動學習、資訊教育、computational thinking、game-based learning、mobile learning、information education | 碩士 | 105 | 2018-07-11 | 1.94 年 |
| 105 | The design and evaluation of an App for high school students’ learning of English Writing 教育研究所 電腦輔助語言學習、英語寫作、行動學習、同儕互評、Computer assisted language learning、English writing、Mobile learning、Peer assessment | 碩士 | 103 | 2017-08-28 | 3.07 年 |
| 105 | Online learners’ achievement goal settings and their preference for game-design elements in a gamified learning platform 教育研究所 成就目標、遊戲化、線上學習平台、八角遊戲架構、PaGamO、Achievement goal、Gamification、Online learning platform、Octaylsis | 碩士 | 103 | 2017-06-28 | 2.91 年 |
| 105 | A case study on employing a micro-teaching system to support pre-service teachers’ self- and peer-assessed learning to teach 教育研究所 微型教學、教師知識、自我評量、同儕互評、師資生、micro-teaching、teacher knowledge、self-assessment、peer-assessment、pre-service teachers | 碩士 | 100 | 2017-01-24 | 5.48 年 |
| 104 | Investigating student teachers’ behavior and attitude change during the adoption of a mobile support system for student teaching 教育研究所 實習教師、教育實習、行動科技/無所不在科技、學習支援系統、student teacher、studentteaching、mobile/ubiquitous technology、learning support system | 碩士 | 98 | 2016-07-29 | 6.99 年 |
| 104 | Relationships between relational embeddedness, knowledge sharing, and knowledge quality of Facebook teacher communities and teachers' competencies 教育研究所 線上社群、臉書、社會資本、教師知識分享、知識品質、教師專業能力、online community、Facebook、Social capital theory、knowledge sharing、knowledge quality、teacher competency | 碩士 | 101 | 2015-08-23 | 3.06 年 |
| 103 | Taiwan Run: Design and Evaluation of an Interdisciplinary Mobile Game for Elementary Students 教育研究所 跨學科、行動遊戲、遊戲式學習、介面設計、interdisciplinary learning、mobile games、game-based learning、interface design | 碩士 | 101 | 2015-08-13 | 3.03 年 |
| 103 | Effect of Presentation Styles of a Mobile Augmented Reality App on Elementary Students' Learning Achievement of Spatial Rotation, Cognitive Load and Situational Interest 教育研究所 行動裝置、擴增實境、空間旋轉、認知負荷、情境興趣、mobile devices、augmented reality、spatial rotation、cognitive load、situational interest | 碩士 | 102 | 2015-06-04 | 1.84 年 |
| 103 | Influence of adopting a smart-phone support system on high-school student teachers’ establishment of the community of practice and professional identities 教育研究所 實習教師、行動學習、實務社群、專業認同、student teacher、mobile learning、community of practice、professional identity | 碩士 | 101 | 2015-01-13 | 2.45 年 |
| 102 | The user-interface design and evaluation of a mobile system for student teachers 教育研究所 師資培育、教育實習、實習教師、行動學習、人機互動、teacher education、student teaching、student teachers、mobile learning、human-computer interaction | 碩士 | 100 | 2013-09-12 | 2.12 年 |
| 101 | The Effect of Using Digital Note-taking Strategies on the Learning Achievement and Cognitive Load While Watching Video Materials. 教育研究所 認知負荷、註記策略、結構綱要、影片註記工具、cognitive load、note-taking strategy、skeletal outline、video annotation tools | 碩士 | 99 | 2013-01-16 | 2.46 年 |
| 101 | Investigation of the implementation of mobile learning in enterprise training 教育研究所 行動學習、企業教育訓練、行動學習框架、數位學習、mobile learning、enterprise training、framework of mobile learning、e-learning | 碩士 | 99 | 2012-10-11 | 2.20 年 |
| 101 | The Design and Evaluation of Interactive Whiteboard Graphical Mathematics Teaching Materials for Elementary Students with Learning Disability 教育研究所 學習障礙、學障生、特殊教育、電子白板、電腦化圖示策略、Learning disability、students with learning disabilities、special education、interactive whiteboard、computerized schema strategy | 碩士 | 99 | 2012-01-16 | 1.46 年 |
| 100 | Exploring Factors Influencing DotA Game Players’ Loyalty and Satisfaction 教育研究所 DotA遊戲、英雄聯盟、遊戲滿意度、遊戲忠誠度、認同、結構方程模型、DotA game、League of Legends、game satisfaction、game loyalty、identity、SEM | 碩士 | 98 | 2012-07-26 | 2.98 年 |
| 100 | The investigation of relationships among Taiwanese college students' personality traits, interpersonal relationship, Internet addiction, and Internet attitudes 教育研究所 人格特質、人際關係、網路成癮、網路使用態度、personal traits、interpersonal relationships、Internet addiction、Internet attitudes | 碩士 | 99 | 2012-07-03 | 1.92 年 |
| 100 | College Students’ Facebook-Use Characteristics, Critical-Thinking, and Information-Verification Behavior 教育研究所 批判思考、資訊驗證、臉書、critical thinking、information verification、Facebook | 碩士 | 99 | 2012-07-03 | 1.92 年 |
| 100 | The user-interface design and evaluation of the Adaptive Support System Initiated for Student Teachers (ASSIST) 教育研究所 實習教師、行動學習、行動科技、人機互動、Student-teacher、Mobile learning、Mobile technology、HCI | 碩士 | 97 | 2012-06-26 | 3.90 年 |
| 100 | The Design of Applying Google Earth to Junior-High-School Geography Assessment Using Two Units “Location & Scope” and “Terrain” as An Example 教育研究所 地理概念、地理技能、位置與範圍、地形、Google Earth、多元評量、geographic concepts、geographic skills、location & scope、terrain、multiple assessment | 碩士 | 98 | 2012-05-21 | 2.80 年 |