孫之元
Sun, Chih-Yuan・人文藝術與社會學院・教育研究所、理學院碩士在職專班-科技與數位學習組
碩士平均畢業時長
2.99 年
中位數 2.73 年・34 人
在職專班平均畢業時長
3.84 年
中位數 2.99 年・9 人
博士平均畢業時長
5.05 年
中位數 3.97 年・5 人
收錄論文
55 篇
101–115 學年度
全校中位數(供對照)
碩士 2.10・在職專班 2.08・博士 6.11 年
畢業時長趨勢
每學年度畢業人數
只計入有論文收錄的畢業生;中途休學或更換指導教授的學生不會出現在這裡。
研究關鍵字
情境興趣學習成效situational interestAttention自我效能self-efficacy認知負荷cognitive load注意力engagement學習投入learning performanceSelf-regulation擴增實境Augmented reality自我調節聊天機器人Chatbot學習動機即時回饋系統序列分析內外在動機Intrinsic and extrinsic motivationstudent engagement腦波生理回饋學習自我效能Sequential Analysis穿戴式虛擬實境wearable virtual reality科學學習自我效能Flipped Classroom學習投入度反釣魚自我效能視覺回饋visual feedback腦波learning motivationIRSlearning achievementEEG biofeedback穿戴式科技虛擬實境Virtual reality投入度網路釣魚Phishing檢索增強生成生成式AI合作學習retrieval-augmented generation
想看最新的研究方向與計畫經費,也可以查政府研究計畫(GRB)。
指導論文
| 學年度 | 論文 | 學制 | 入學 | 提交日期 | 畢業時長 |
|---|---|---|---|---|---|
| 115 | Effects of Retrieval-Augmented Generation (RAG)–Based Generative AI Integrated with Cooperative Reciprocal Teaching on Junior High School Students’ Situational Interest, Engagement, and Learning Outcomes: A Case of English Reading Education 教育研究所 檢索增強生成、生成式AI、合作學習、交互教學法、情境興趣、學習投入、英語閱讀、學習成效、retrieval-augmented generation、generative AI、cooperative learning、reciprocal teaching、situational interest、engagement、English reading、learning outcomes | 碩士 | 113 | 2026-10-08 | 2.18 年 |
| 115 | The Effects of Generative AI Chatbots Integrating Virtual Avatars and Peer Learning on Junior High School Students’ English Speaking Anxiety, Self-Efficacy, and Achievement 教育研究所 生成式人工智慧、英語口說、口說焦慮、自我效能、英語口說學習成效、generative artificial intelligence、English speaking、speaking anxiety、self-efficacy、English speaking achievement | 碩士 | 113 | 2026-10-01 | 2.17 年 |
| 114 | Effects of Wearable Augmented Reality and Wearable Virtual Reality Integrated with Auditory and Tactile Immediate Biofeedback on Junior High School Students' Engagement, Cognitive Load, Focused Attention, and Learning Achievement: The Case of the Guided Tour of the University History Museum 教育研究所 穿戴式擴增實境、穿戴式虛擬實境、生理訊號回饋、學習投入、認知負荷、集中注意力、博物館教育、wearable augmented reality、wearable virtual reality、biofeedback、engagement、cognitive load、focused attention、museum education | 碩士 | 109 | 2026-09-01 | 6.08 年 |
| 114 | The Effects of a Two-Tier Test Integrated with RAG-Based Intelligent Feedback on Elementary School Students' Self-Efficacy, Cognitive Load, Self-Regulated Learning Behaviors, and Learning Performance: The Case of an AI Literacy Course 教育研究所 AI 素養、雙層次測驗、檢索增強生成、自我效能、認知負荷、自我調節學習行為、學習成效、AI literacy、two-tier test、retrieval-augmented generation、self-efficacy、cognitive load、self-regulated learning behaviors、learning performance | 碩士 | 113 | 2026-07-15 | 1.95 年 |
| 114 | An Action Research of Integrating ARCS Model with Artificial-Intelligent Robot on Special Education Students’ Situational Interest, Cognitive Load, and Learning Performance: The Case of Reading Education in the Elementary School 理學院碩士在職專班-科技與數位學習組 人工智慧機器人、ARCS模式、特殊教育、情境興趣、認知負荷、閱讀教育、artificial intelligence robot、ARCS model、special education、situational interest、cognitive load、reading education | 碩士在職專班 | 108 | 2026-01-30 | 6.50 年 |
| 114 | Effect of Visual Interactive Feedback Dashboard Integrated with Flipped Classroom on High School Students’ Science Learning Self Efficacy, Engagement, and Learning Achievement: A Case of Biological Experiment Education 理學院碩士在職專班-科技與數位學習組 視覺化互動回饋儀表板、翻轉教學、科學學習自我效能、學習投入、生物實驗教育、Visualized Interactive Feedback Dashboard、Flipped Classroom、Science Learning Self- Efficacy、Engagement、Biology Experiment Education | 碩士在職專班 | 109 | 2026-01-26 | 5.49 年 |
| 114 | The Comparison of Integrating Generative versus Flow-Based Chatbots with Auditory Brainwave Biofeedback on Elementary School Students' Engagement, Attention, Self-Efficacy, and Learning Achievement: The Case of Anti-Phishing Education 教育研究所 生成式聊天機器人、流程式聊天機器人、聽覺腦波生理回饋、學習投入度、注意力、自我效能、反釣魚教育、Generative Chatbots、Flow-Based Chatbots、Auditory Brainwave Biofeedback、Engagement、Attention、Self-Efficacy、Anti-Phishing Education | 碩士 | 111 | 2026-01-06 | 3.43 年 |
| 114 | The Effect of Board Game Integrated with Embodied Learning-Based Augmented Reality and Intelligent Feedback on Engagement, Situational Interest, and Learning Achievement: The Case of Information Literacy Education for Lower Grade Elementary School Students 教育研究所 桌遊、擴增實境、體現學習、智慧化回饋、學習投入、情境興趣、資訊素養、Board game、Augmented reality、Embodied learning、Intelligent feedback、Learning engagement、Situational interest、Information literacy | 碩士 | 112 | 2025-09-03 | 2.09 年 |
| 114 | Application of Generative AI Chatbot Integrated with ORID Model in EFL Writing: Effect of Self-Efficacy, Self-Regulation, and Prior Knowledge on High School Students' Learning Performance 教育研究所 生成式AI、聊天機器人、ORID架構、自我效能、自我調節、EFL寫作、Generative AI、Chatbot、ORID Framework、Self-efficacy、Self-regulation、EFL Writing | 碩士 | 111 | 2025-09-01 | 3.09 年 |
| 114 | Effect of Chatbot Integrated with Situational Simulation and Augmented Reality on University Students’ Intrinsic and Extrinsic Motivation, Situational Interest, Anti-Phishing Self-Efficacy, and Learning Performance: The Case of an Anti-Phishing Course 教育研究所 聊天機器人、情境模擬、擴增實境、內外在動機、情境興趣、反釣魚自我效能、反釣魚教育、Chatbot、Situational simulation、Augmented reality、Intrinsic and extrinsic motivation、Situational interest、Anti-phishing self-efficacy、Anti-phishing education | 碩士 | 112 | 2025-09-01 | 2.09 年 |
| 113 | The Effect of Visual Attention Biofeedback with Cool and Warm Colors Materials on University Students' Attention, Self-Efficacy, Learning Anxiety, Cognitive Load, and Learning Achievement: The Case of Fish-Based Diet Education 教育研究所 生理回饋、視覺回饋、冷暖色系、注意力、自我效能、學習焦慮、認知負荷、食魚教育、biofeedback、visual feedback、cool and warm colors、attention、self-efficacy、learning anxiety、cognitive load、fish-based diet education | 碩士 | 110 | 2025-04-23 | 3.73 年 |
| 113 | AI-Prompted Self-Regulated Learning in an EMI Context 教育研究所 全英語教學、人工智慧、自我調節學習、內容暨語言學習、雙軌學習、EMI、AI、self-regulated learning、content-language learning、dual learning | 博士 | 109 | 2024-11-22 | 4.31 年 |
| 113 | Effects of Integrating Generative and Rule-Based Chatbots with Immersive Virtual Reality on University Students' Engagement, Situational Interest, Attention, and Learning Performance: A Case of Anti-Phishing Education 教育研究所 聊天機器人、沈浸式虛擬實境、學習投入、情境興趣、注意力、chatbot、immersive virtual reality、learning engagement、situational interest、attention | 碩士 | 111 | 2024-11-19 | 2.30 年 |
| 112 | The Effect of Smart Feedback Chatbot on University Students' Situational Interest, Self-Efficacy, Cognitive Load, and Learning Performance: The Case of an English Course 理學院碩士在職專班-應用科技組 智慧化回饋聊天機器人、情境興趣、自我效能、認知負荷、學習成效、英語教育、Smart feedback chatbot、Situational interest、Self-efficacy、Cognitive load、Learning performance、English education | 碩士在職專班 | 108 | 2024-08-22 | 5.06 年 |
| 112 | The Effect of Attention Monitoring Based on Self-Regulation with EEG Auditory Feedback on Mathematics Learning Attention, Self-Regulation, Self-Efficacy, and Learning Performance of Junior High School Students with Learning Disabilities 理學院碩士在職專班-科技與數位學習組 腦波、聽覺回饋、自我調節、學習障礙、數學學習、注意力、自我效能、EEG、Auditory feedback、Self-regulation、Learning disabilities、Mathematics Learning、Attention、Self-efficacy | 碩士在職專班 | 103 | 2024-08-14 | 無法計算 |
| 112 | Effects of VR virtual art integrated with aesthetic education courses on students' cognitive load, learning motivation, situational interest, and learning performance 教育研究所 VR虛擬藝術、美感教育、認知負荷、學習動機、情境興趣、VR virtual art、aesthetic education、cognitive load、learning motivation、situational interest | 博士 | 109 | 2024-07-22 | 3.97 年 |
| 112 | Comparing Perceptual and Actual Student Engagement and Self-Regulation in VR Co-Creation 教育研究所 虛擬實境共創、學生參與度、自我調節度、多模態資料、監督式學習預測、非監督式分群、VR co-creation、student engagement、self-regulation、multimodal data、supervised prediction、unsupervised clustering | 博士 | 108 | 2023-07-12 | 3.95 年 |
| 112 | Wearable Virtual Reality Integrated with Collaborative Concept Maps IRS for English-Reading Education: Effect of Cognitive Load on Junior High School Students’ Situational Interest and Learning Achievement 理學院碩士在職專班-科技與數位學習組 穿戴式虛擬實境、合作概念圖、即時回饋系統、認知負荷、情境興趣、學習成效、wearable virtual reality、collaborative concept map、IRS、cognitive load、situational interest、learning achievement | 碩士在職專班 | 106 | 2023-01-26 | 5.49 年 |
| 111 | Comparing senior high school students’ self-efficacy for refusing drug abuse, drug abuse prevention attitude, and self-regulation of paper-based, online-based, and AR-based anti-drug situated learning board game interventions: A multigroup PLS-SEM analysis 教育研究所 拒絕藥物濫用自我效能、藥物濫用預防態度、自我調節、偏最小平方結構方程模型、多群組分析、情境學習反毒桌遊、擴增實境、Self-efficacy for refusing drug abuse、Drug abuse prevention attitude、self-regulation、PLS-SEM、Multigroup analysis、Situated learning board game、Augmented reality | 博士 | 103 | 2023-08-28 | 9.07 年 |
| 111 | Effects of Incorporating Wearable Augmented Reality and Gamified Interactive Response System in Different Learning Activities on Elementary School Students’ Cognitive Load, Situational Interest, and Learning Achievement: The Case of a Mathematics Course 理學院科技與數位學習學程 穿戴式擴增實境、遊戲化即時回饋系統、講述式學習、合作學習、認知負荷、情境興趣、學習成效、Wearable Augmented Reality、Gamified Interactive Response System、Didactic Instruction、Cooperative Learning、Cognitive Load、Situational Interest、Learning Achievement | 碩士在職專班 | 109 | 2023-07-23 | 2.97 年 |
| 111 | Application of Chatbot Integrated with Brainwave Physiological Feedback for Anti-Phishing Education: Effect of Behavioral Engagement, Emotional Engagement, and Cognitive Engagement on University Students’ Self-Efficacy, Attention, and Learning Achievement 教育研究所 聊天機器人、腦波生理回饋、學習投入、自我效能、注意力、chatbot、brainwave physiological feedback、engagement、self-efficacy、attention | 碩士 | 109 | 2022-12-28 | 2.41 年 |
| 110 | The Effect of Smart Chatbots on University Students’ Situational Interest, Self-Efficacy, Engagement, and Learning Performance: The Case of Anti-Phishing Instructional Materials 教育研究所 線上學習、聊天機器人、LINEbot、情境興趣、自我效能、學習投入、學習成效、online learning、chatbot、situational interest、self-efficacy、engagement、learning performance | 碩士 | 107 | 2022-07-26 | 3.98 年 |
| 110 | The effects of Chatbot and AR-based feedback scaffolding approaches on university students’ science learning self-efficacy, engagement, attention, cognitive load, and learning performance: The case of a scientific simulation inquiry experiment 教育研究所 聊天機器人回饋鷹架、擴增實境回饋鷹架、科學學習自我效能、學習投入、注意力、認知負荷、科學模擬探究、Chatbot feedback scaffolding、AR-based feedback scaffolding、science learning self-efficacy、engagement、attention、cognitive load、scientific simulation inquiry | 碩士 | 107 | 2022-02-15 | 3.54 年 |
| 110 | Effects of Personalized AR-based Wearable Museum Guides on University Students' Situational Interest, Attention, Relaxation, and Learning Performance 教育研究所 個人化、穿戴式、擴增實境、情境興趣、注意力、放鬆度、學習成效、Personalized、Wearable、Augmented Reality、Situational Interest、Attention、Relaxation、Learning Performance | 碩士 | 106 | 2022-01-09 | 4.44 年 |
| 109 | The Effect of Wearable Virtual Reality Integrated with Smart Feedback Chatbots on Senior Learners’ Cognitive Load, Situational Interest, Anti-Phishing Behavior, and Anti-Phishing Self-Efficacy: The Case of Anti-Phishing Instructional Materials 教育研究所 穿戴式虛擬實境、聊天機器人、樂齡學習、認知負荷、情境興趣、反釣魚行為、反釣魚自我效能、Wearable virtual reality、Chatrbots、Senior learners、Cognitive load、Situational interest、Anti-phishing behaviors、Self-efficacy for anti-phishing | 碩士 | 107 | 2021-07-18 | 2.96 年 |
| 109 | Effects of auditory and visual immediate biofeedback based on EEG monitoring on university students' attention, learning self-efficacy, and learning performance: The case of MOOCs learning environments for infectious disease prevention 教育研究所 腦波生理回饋、聽覺回饋、視覺回饋、注意力、學習自我效能、學習成效、EEG biofeedback、auditory feedback、visual feedback、attention、learning self-efficacy、learning performance | 碩士 | 108 | 2021-05-31 | 1.83 年 |
| 109 | Effect of AR- and VR-based wearable English learning material: An application of learning design based on ARCS model to improving elementary school students’ learning motivation and performance 教育研究所 ARCS動機模式、穿戴式科技、擴增實境、虛擬實境、學習成效、ARCS model、Wearable technologies、Augmented reality、Virtual reality、Learning performance | 碩士 | 105 | 2021-05-16 | 4.79 年 |
| 109 | Effects of Audio and Tactile Attention Feedback Based on EEG Physiological Signals on University Students’ Attention, Relaxation, Self-Efficacy, Engagement, and Learning Performance 教育研究所 腦波生理回饋、注意力、放鬆度、自我效能、學習投入、EEG biofeedback、attention、relaxation、self-efficacy、engagement | 碩士 | 107 | 2021-01-19 | 2.47 年 |
| 108 | The Influence of Differentiated Teaching Videos and Instant/Delayed Feedback on Students' Learning Motivation, Engagement, Attention and Learning Performance: The Case of a Vocational High School Mathematics Course 理學院科技與數位學習學程 差異化教學影片、即時回饋系統、內外在動機、投入度、注意力、學習成效、differentiated instruction videos、Instant Response System、intrinsic and extrinsic motivation、engagement、attention、learning performance | 碩士在職專班 | 106 | 2020-07-29 | 2.99 年 |
| 108 | Effects of Integrating an Interactive Response System into Flipped Classroom Instruction on Students’ Self-Efficacy, Collective Efficacy, Sequential Behavioral Patterns, and Learning Performance 教育研究所 翻轉教室、即時回饋系統、自我效能、團體效能、序列分析、Flipped Classroom、Interactive Response System、Self-Efficacy、Collective Efficacy、Sequential Analysis | 碩士 | 103 | 2019-12-22 | 5.39 年 |
| 108 | The Effect of Virtual Reality and Augmented Reality on Corporate Museum Learners’ Cognitive Load, Intrinsic and Extrinsic Motivation, and Visit Benefit 理學院科技與數位學習學程 擴增實境、虛擬實境、企業博物館、內外在動機、認知負荷、參觀效益、Augmented Reality、Virtual Reality、Corporate Museum、Intrinsic and Extrinsic Motivation、Cognitive Load、Visit Benefit | 碩士在職專班 | 106 | — | 無法計算 |
| 108 | Effects of AR- and VR-based wearable learning material on high school students' situational interest, science learning self-efficacy, sources of science learning self-efficacy, student engagement, and learning performance: The case of a physics experiment 教育研究所 穿戴式科技、擴增實境、虛擬實境、情境興趣、科學學習自我效能、科學學習自我效能來源、學習投入度、學習成效、Wearable technologies、Augmented reality、Virtual reality、Situational interest、Science learning self-efficacy、Sources of science learning self-efficacy、Student engagement、Learning performance | 碩士 | 106 | — | 無法計算 |
| 107 | Incorporating wearable intelligent visual feedback based on attention into museum education and analyzing the effect on university students' engagement, cognitive load, learning achievement and satisfaction 教育研究所 博物館教育、穿戴式科技、注意力、視覺回饋、學習投入、認知負荷、學習成效、滿意度、Museum education、Wearable technology、Attention、Visual feedback、Engagement、Cognitive load、Learning achievement、Satisfaction | 博士 | 104 | 2019-07-15 | 3.95 年 |
| 107 | Mediation analyses of the relationships among online self-regulated learning, engagement, and cognitive load: The case of an online learning environment integrated with online self-regulated learning strategies and instant feedback 教育研究所 線上課程設計、即時回饋、線上自我調節學習、投入度、認知負荷、Online course design、Instant feedback、Online self-regulated learning、Engagement、Cognitive load | 碩士 | 105 | 2019-07-06 | 2.93 年 |
| 107 | The Effect of the Two-Tier-Test Approach Integrated with Tablet IRS on University Students' Self-efficacy, Attention and Learning Performance 教育研究所 二階層測驗、即時回饋、學習自我效能、注意力、腦波、Two-tier test、IRS、Self-efficacy for learning、Attention、Brain wave | 碩士 | 103 | 2018-08-29 | 4.08 年 |
| 106 | Effects of a Gamified IRS on Junior High School Students' Intrinsic Motivation, Extrinsic Motivation, Engagement, Attention, and Learning Performance 教育研究所 遊戲化、即時回饋系統、內外在動機、學習投入、注意力、腦波生理訊號、Gamification、IRS、Intrinsic and Extrinsic Motivation、Student Engagement、Attention、Brainwave Data | 碩士 | 104 | 2017-10-11 | 2.20 年 |
| 106 | The Effect of Eye-Tracking Scaffolding on High School Students’ Self-Efficacy, Test Anxiety, and Learning Performance: The Case of a C Programming Language Course 教育研究所 眼動追蹤、程式設計、鷹架學習、自我效能、測驗焦慮、學習成效、Eye-Tracking、Programming Design、Scaffolding、Self-Efficacy、Test-Anxiety、Academic Performance | 碩士 | 102 | 2017-09-04 | 4.09 年 |
| 106 | The application of a social networking platform Instagram in aesthetic education and its influence on university students’ aesthetic experience, learning engagement, situational interest and learning performance 教育研究所 美感教育、社群應用、美感經驗、學習投入度、情境興趣、學習成效、aesthetic education、social media application、aesthetic experience、student engagement、situational interest、learning performance | 碩士 | 103 | — | 無法計算 |
| 105 | Effects of Flipped Classrooms Integrated with MOOCs and Gamed-Based Learning on Learning Motivation and Outcomes of Students from Different Backgrounds: The case of Mathematics Courses in Junior High School 應用數學系所・共同指導:許義容 翻轉教學、大規模開放式線上課程、悅趣式學習、學習動機、學習成效、flipped learning、MOOCs、Gamed-Based Learning、learning motivation、learning outcomes | 碩士 | 102 | 2016-11-15 | 3.29 年 |
| 105 | The Effect of Integrating Feedback and Signaling Design with Tablet IRS on College Students' Situational Interest and Attention 教育研究所 回饋、信號設計、情境興趣、注意力、腦波生理資訊、Feedback、Signaling、Situational Interest、Attention、Brainwave Data | 碩士 | 102 | 2016-10-12 | 3.20 年 |
| 105 | Effects of personalized learning integrated with data visualization and self-regulatory strategies on online learners' self-regulation and sequential behavioral patterns: The case of research ethics education 教育研究所 個人化學習、自我調節、資料視覺化、序列分析、Personalized Learning、Self-Regulation、Data Visualization、Lag Sequential Analysis | 碩士 | 103 | — | 無法計算 |
| 104 | Effects of smart feedback on online learners’ learning self-efficacy, engagement, and behavioral patterns: The case of research ethics education 教育研究所 序列分析、學習分析、學習行為、學習自我效能、投入度、Sequential Analysis、Learning Analytics、Learning Behavioral Pattern、Learning Self-Efficacy、Engagement | 碩士 | 103 | 2016-08-18 | 2.05 年 |
| 103 | The Effects of Attention Monitoring with EEG Biofeedback on College Students’ Attention and Self-Efficacy: The Case of Anti-Phishing Instructional Materials 教育研究所 腦波生理回饋、學習注意力、學習自我效能、EEG Biofeedback、Attention、Self-Efficacy for Learning | 碩士 | 101 | 2015-07-11 | 2.94 年 |
| 103 | The Effects of Integrating Dynamic Concept Maps with IRS on Elementary School Students’ Motivation and Learning Outcome: The Case of Anti-Phishing Education 教育研究所 動態式概念圖、概念圖、即時回饋系統、學習動機、dynamic concept maps、concept maps、Interactive Response System、learning motivation | 碩士 | 101 | 2015-07-06 | 2.93 年 |
| 103 | Applying learning analytics to explore the influence of online learners' motivation on their online learning behavioral patterns: The case of research ethics education 教育研究所 線上學習行為模式、序列分析、學習分析、學習動機、使用者投入度、Online Learning Behavioral Pattern、Sequential Analysis、Learning Analytics、Motivation、User Engagement | 碩士 | 102 | 2015-05-28 | 1.82 年 |
| 103 | Explore anti-phishing game-based learners’ sequential behavioral patterns, flow experience, and learning performance 教育研究所 悅趣式學習、網路釣魚、行為模式、心流體驗、序列分析、Game-based learning、Phishing、Behavioral patterns、Flow experience、Sequential analysis | 碩士 | 101 | 2015-02-05 | 2.51 年 |
| 103 | The Effects of Enhanced Element-Managed Instruction Integrated with Collaborative Polling on 5th Graders' Sight-Word Reading Performance 理學院科技與數位學習學程・共同指導:陳明璋 教學元素管理、小組投票活動、英語高頻用字、enhanced element-managed instruction、collaborative polling、sight words | 碩士在職專班 | 101 | 2014-10-05 | 2.18 年 |
| 103 | Applying Cognitive Load Theory and Cognitive Theory of Multimedia Learning to Investigate the Effect of Experimental Pictographic English Vocabulary E-learning Courseware on Situational Interest and Brainwave 教育研究所 認知負荷、多媒體學習認知理論、英語字彙數位教材、情境興趣、腦波、Cognitive Load、Cognitive Theory of Multimedia Learning、English Vocabulary E-learning Courseware、Situational Interest、Brainwave | 碩士 | 102 | — | 無法計算 |
| 102 | The effect of implementing tablet IRS in classroom instruction on junior high school teachers' TPACK and students' personal and situational interest 教育研究所 平板即時回饋系統、科技學科教學知識、學習興趣、tablet IRS、Technological Pedagogical and Content Knowledge、learning interest | 碩士 | 101 | 2014-07-22 | 1.97 年 |
| 102 | The Effect of College Students' Internet Self-Efficacy on Their Anti-Phishing Behavior and Performance 教育研究所 網路自我效能、網路釣魚、反釣魚自我效能、反釣魚行為、反釣魚表現、Internet self-efficacy、Phishing、Anti-phishing self-efficacy、Anti-phishing behavior、Anti-phishing performance | 碩士 | 101 | 2014-05-11 | 1.77 年 |
| 101 | Teaching strategies of anti-phishing education: Evaluation of integrating the concept map approach into Tablet PCs to enhance student motivation 理學院科技與數位學習學程 網路釣魚、學習動機、平板電腦、互動式回饋教學、概念構圖教學活動、學習單教學活動、phishing、motivation、tablet PC、interactive feedback instruction、concept map instruction activity、worksheet instruction activity | 碩士在職專班 | 100 | 2013-07-24 | 1.98 年 |
| 101 | The effect of feedback and signaling design on students’ self-efficacy and self-regulation for learning nanotechnology in an e-learning environment 理學院科技與數位學習學程 奈米科技教學、信號、回饋、自我效能、自我調節、nanothechnology instruction、signaling、feedback、self-efficacy、self-regulation | 碩士在職專班 | 100 | 2013-06-23 | 1.89 年 |
| 101 | The effect of conformity and learning anxiety on intrinsic and extrinsic motivation: The case of students participating in courses using Facebook. 教育研究所 Facebook、課程社團、從眾行為、學習焦慮、內在動機、外在動機、Facebook groups、conformity、learning anxiety、intrinsic motivation、extrinsic motivation | 碩士 | 99 | 2013-02-05 | 2.52 年 |
| 101 | The effect of mobile context-aware learning on self-efficacy, self-regulation, and student achievement: The case of learning plant in English 教育研究所 自我調節、自我效能、行動學習、情境式學習、self-regulation、self-efficacy、mobile learning、context-aware learning | 碩士 | 99 | 2013-01-17 | 2.46 年 |
| 101 | The Effects of Flipped Classroom Instruction Integrated with OpenCourseWare on Students’ Self-Regulation and Learning Outcome 教育研究所 開放式課程、翻轉課堂、自我調節、學習成效、OpenCourseWare、Flipped classroom、self-regulation、learning outcome | 碩士 | 100 | — | 無法計算 |